PM3.6 - Donkey Kong - Subroutine - 0x2c430

  1. loop 3 times:
    1. if (EnteringOrIsInHitLag)
      1. IfStatementAnd ((LongtermAccessFloat(CurryAngle1) GreaterThan scalar(3)))
      2. SoundEffect1(83)
      3. SoundEffect1(59)
    2. SyncWait(1.0)